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E man Industries
SeaChell Productions
120
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Posted - 2011.11.14 18:14:00 -
[1] - Quote
Currently ECM mods persist after the ship has been destroyed.
Once a ship is destroyed any effects it is causing should cease.
A dps ship does not keep shooting once it dies....nor should a jamming ship keep jamming after it explodes.
We need more to do, not more to wear. Let me know when-áCCP has decent content a casual player can access in a 1-2h play period that is actually fun and contributes to long term personal and corp goals. |

E man Industries
SeaChell Productions
120
|
Posted - 2011.11.14 20:17:00 -
[2] - Quote
Captain Nathaniel Butler wrote:I'm going to go out on a limb here and guess he's a butthurt incursioneer. Since CCP nerfed the logi aggression tactics that Sunkworks were using with great effect to bring down "Blinged" faction ships, they've come up with a new tactic involving waves of ECM ships jamming up the logi ships, showing that Skunkworks do very much think outside the box.
Now I'm guessing that this is another whine asking for CCP to help the poor little mites. It must be quite terrible losing a ship to these horrible men, especially if you only have a bottomless bucket of Isk from which you can replace it too.
Awww didums.. No Incursion sucide ganks are fine... Fit ECCM local or remote, use shield bots, or just watch the chat channels to see if it is going on. risk vs reward....more risk in not fitting eccm and having higher dps fleets but faster isk/hour..
Being jammed after a ship has left or is destroyed is not quite right. as a balckbird pilot I can set up some decent book marks. Using these jam and scoot. I have a big impact on the battle but unless you tackle me fast(i have good range and simply warp in on my own fleet at 50k so good luck).
Jamm staying after the ship is no longer there is a problem.
We need more to do, not more to wear. Let me know when-áCCP has decent content a casual player can access in a 1-2h play period that is actually fun and contributes to long term personal and corp goals. |

E man Industries
SeaChell Productions
120
|
Posted - 2011.11.14 22:01:00 -
[3] - Quote
Ranger 1 wrote:The jamming continues until the jamming cycle ends, even after the ship has been destroyed.
This is common knowledge and has been used to good effect by EW pilots for years.
I believe it is not out of the realm of believability for it to take a few seconds before your sensors to recalibrate after being successfully jammed, but that will be for CCP do decide.
I'm interested though, if they find a way to take advantage of the fact that armor reppers/remote armor reppers have no effect until the end of their cycle (as opposed to shield reppers that take effect at the beginning of the cycle) will you demand that they too be altered in their effect?
Just wondering. If a guardian dies does it's rep still apply to the ship it is repping? same for warping out...
I really want to know.
And for the record no i don't think a dead logi's or a warped away logi's rep should apply.
We need more to do, not more to wear. Let me know when-áCCP has decent content a casual player can access in a 1-2h play period that is actually fun and contributes to long term personal and corp goals. |

E man Industries
SeaChell Productions
120
|
Posted - 2011.11.14 22:58:00 -
[4] - Quote
Ranger 1 wrote:[IfA Guardians armor rep takes place at the end of a cycle, if it dies first then no.
So unlike jamming it needs to finsih it cycle. so why did you ask
Quote:I'm interested though, if they find a way to take advantage of the fact that armor reppers/remote armor reppers have no effect until the end of their cycle (as opposed to shield reppers that take effect at the beginning of the cycle) will you demand that they too be altered in their effect?
Armor repers apear to work as inteded. as do items like tracking links that stop working the instant you warp out or are destroyed. ECM mods are the onyl one that work after the ship is dead or gone.
We need more to do, not more to wear. Let me know when-áCCP has decent content a casual player can access in a 1-2h play period that is actually fun and contributes to long term personal and corp goals. |
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